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Arch Vis Project 

In Blender
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Research

Before creating my Render I did some research into ArchVis. One of the main things I found was a PDF created by Blender Guru. It was called '140 Essential Tips for Architectural Rendering'.  I found 10 rules that helped with my design the most;

Rule 3. Good architecture shares a connection with nature, and can be felt by its inhabitants 

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Rule 14. When drawing a room, always start with the function of the room first, then draw the walls to suit that purpose 

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Rule 15. High ceilings promote creativity, whereas low ceilings promote detail oriented thinking 

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Rule 21. A room devoid of windows is uncomfortable, as people want contact with the outside world. However too many windows and the room feels over exposed (fishbowl effect) 

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 Rule 29. A room will feel balanced when the furniture is in proportional size to the room and distributed evenly throughout 

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Rule 31. Design with a specific individual in mind. What are their likes or dislikes? Their hobbies? What tasks will they conduct in the space? The more specific the person, the easier it is. 

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Rule 48. Furnishings must be in correct proportion to the size of room. Too big or too small and the room will feel empty or restrictive 

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Rule 63. Lighting plays a significant role in how a building or room is perceived. Experiment with window placements and sun direction

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Rule 64. Use light and shadows from the sun to guide the viewer’s eyes to areas of interest

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Rule 72. A clever trick for night time scenes, is to make the ground wet, as this reflects more light and brings the environment into view 

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Example Customer

I created an Example Customer for my project as per Blender Guru's instruction and so I had a vision to follow.

Age: 35 

Location: US

Gender: female 

Interests - minimalistic but functional furnishing, workaholic, wants place to look nice more than they want it to look lived in. Jogger

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Image Website

From these rules and my moodboard I created rough drafts of how I wanted my room to look; I knew I wanted high ceilings and it to be a living room so needed a base of a Sofa and a TV. I found out that many windows are best because it creates natural sunlight which makes the room look and feel more spacious and inviting. I found that artwork on walls or on top of shelves/ tables can add sophistication. Another way to add character and personality is adding plants as they take away the sterile feeling that can be in rooms; especially ones with a lot of white in.  These things as well as the furniture models I got to fit the room create a homely but modern feel for the example customer.   From all this I created a final design and moved to Blender.

When creating the room in Blender, I chose a higher 2.6m ceiling compared to the standard 2.4m as a lot of my inspiration had higher ceilings to add a light open feeling. I also added in a human mesh while working to the scale of an average man (176cm) so that I could scale everything correctly, but deleted it from the final Render. Blender has a add on called 'Archmesh' which meant I could get the windows automatically without having to model them. Everything else I got on sites like Poliigon and Turbosquid where I could download free models. I found out I could use .blend files but also .obj and .fbk files as they are VRAY. 

My Render

ArchVis.png
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