Arch Vis Project
In Blender

Research
Before creating my Render I did some research into ArchVis. One of the main things I found was a PDF created by Blender Guru. It was called '140 Essential Tips for Architectural Rendering'. I found 10 rules that helped with my design the most;
Rule 3. Good architecture shares a connection with nature, and can be felt by its inhabitants
​
Rule 14. When drawing a room, always start with the function of the room first, then draw the walls to suit that purpose
​
Rule 15. High ceilings promote creativity, whereas low ceilings promote detail oriented thinking
​
Rule 21. A room devoid of windows is uncomfortable, as people want contact with the outside world. However too many windows and the room feels over exposed (fishbowl effect)
​
Rule 29. A room will feel balanced when the furniture is in proportional size to the room and distributed evenly throughout
​
Rule 31. Design with a specific individual in mind. What are their likes or dislikes? Their hobbies? What tasks will they conduct in the space? The more specific the person, the easier it is.
​
Rule 48. Furnishings must be in correct proportion to the size of room. Too big or too small and the room will feel empty or restrictive
​
Rule 63. Lighting plays a significant role in how a building or room is perceived. Experiment with window placements and sun direction
​
Rule 64. Use light and shadows from the sun to guide the viewer’s eyes to areas of interest
​
Rule 72. A clever trick for night time scenes, is to make the ground wet, as this reflects more light and brings the environment into view
​
Example Customer
I created an Example Customer for my project as per Blender Guru's instruction and so I had a vision to follow.
Age: 35
Location: US
Gender: female
Interests - minimalistic but functional furnishing, workaholic, wants place to look nice more than they want it to look lived in. Jogger

Image Website
From these rules and my moodboard I created rough drafts of how I wanted my room to look; I knew I wanted high ceilings and it to be a living room so needed a base of a Sofa and a TV. I found out that many windows are best because it creates natural sunlight which makes the room look and feel more spacious and inviting. I found that artwork on walls or on top of shelves/ tables can add sophistication. Another way to add character and personality is adding plants as they take away the sterile feeling that can be in rooms; especially ones with a lot of white in. These things as well as the furniture models I got to fit the room create a homely but modern feel for the example customer. From all this I created a final design and moved to Blender.
When creating the room in Blender, I chose a higher 2.6m ceiling compared to the standard 2.4m as a lot of my inspiration had higher ceilings to add a light open feeling. I also added in a human mesh while working to the scale of an average man (176cm) so that I could scale everything correctly, but deleted it from the final Render. Blender has a add on called 'Archmesh' which meant I could get the windows automatically without having to model them. Everything else I got on sites like Poliigon and Turbosquid where I could download free models. I found out I could use .blend files but also .obj and .fbk files as they are VRAY.
My Render
